Top 5 Dragon Age Origins and Awakening Builds
93Waiting for Dragon Age 2
If you're an RPG fan and haven't been hiding under a rock in 2009 you've most certainly heard, and probably even played, the best RPG game of 2009 (reader's choice) called Dragon Age: Origins.
If you haven't played it yet, drop whatever you're doing and get it, it ranks up there with the classics like Baldur's Gate and Neverwinter Nights. And even if you've finished it once, there's no excuse not to play it again while waiting for Dragon Age 2 to come out, especially with all the awesome DLC out there, the Awakening expansion and not to mention the MODs. But enough about that, let's get to my top 5 Dragon Age builds:
Best RPG of 2009
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A little note
Before we begin though you should know a few things:
- Besides your main class that you choose at start-up you get to choose 2 specializations in the Origins Campaign and an additional one in the Awakening Expansion
- Each main class has a total of 6 specializations you can choose from making and each specialization gives you 4 extra skills you can learn
- There are 4 specializations available in the original game for each class, and 2 more get added in the Awakening campaign
- The game is relatively easy! That being said you can pretty much choose whatever you want and still eventually win, at least on normal difficulty.
Other Dragon Age Tips and Tricks
- Dragon Age: Origins Blood Mage Unlocking And Guide
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The builds
Mage / Arcane Warrior / Blood Mage / Battlemage
This is like the cookie cutter end it all build for the powergamer out there. You can equip any armor, sword or shield. You can deal huge melee damage and take very little. You can use pretty much any spell in the game, though not as often as a real mage without draining your HP. Blood mage spells are overpowered. Battlemage spells are overpowered. It is boring! And you can't really hold aggro either, which can lead to some really nice wipes especially when fighting against those nasty High Dragons. Also your physical resistance, being a mage, will be quite low unless you turn on a special constant mana draining ability, so expect to get knocked down pretty often by regular enemies.
Mage / Arcane Warrior / Spirit Healer / Battlemage
Same as above except the blood mage part meaning you will cast less spells, and do less damage with magic as the other build. What you gain however is another character that can heal or revive fallen comrades, so if you don't like living on the edge, this is the "safer" over-powered build. Sword and shield or two handed is the way to go.
Warrior / Champion / Berserker / Spirit Warrior
A two-handed weapon build centered around wearing heavy armor and dealing lots of damage. You won't be such a great tank since you have only a few tools to hold aggro except your high damage but it sure is fun! You can buff your allies and yourself, and Spirit Warrior turns all your melee damage into spirit damage, which makes damage numbers over 100 a frequent sight. That and you have great AOE capability, enough even to be able to skip having a mage.
Rogue / Bard / Ranger / Legionnaire Scout
The ranged support build. You only really need the first spell from the bard specialization since that is the best, and feel free to go into the ranger tree as deep as you want. Obviously rogue will focus mostly on archery skills and the Legionnaire Scout offers some nice survival tricks and a hefty bonus to hit points and stamina. Support means splitting stats between dexterity and cunning for that very useful disable traps and open locks skill. Great damage comes later on at the price of stamina when using skills that automatically score a critical hit, and there's even some AOE capability and disables in there.
Rogue / Assassin / Duelist / Shadow
The melee DPS backstab build. All your stat points need to go into dexterity and talents will focus mainly on dual wield as well as the specialization talents you have. Be sure to learn to use poisons effectively and you will be a DPS powerhouse that's also hard to hit. There's some micromanagement needed for all that backstab action, but that only makes it even more fun!
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It's a very good game so I'm told, My nephew plays it all the time and fills me in on the details.
He's a wiz at this kind of stuff...Need to check it out myself.
Alternative Prime
I'de just escaped from the tower and met the witch in the forest when my computer broke. Still waiting for it to get back to me....
Anyways, I played a mage, but I found it a bit difficult. I'm not used to playing from the back. Thinking of trying a warrior once my computer gets back.
the game seems to be a bit easy once u learn a few basic building tips..but as always bioware delivers on a great story line..
P.S ... by easy i mean i can solo any boss or group in the game on hard difficult setting
whatever inneedofcoffee
ok i dont agree with your rogue builds at all, Song of valor is not the best spell at all from the bard tree. Song of courage is. Increased attack,crit and damage is alot better than stam and mana regen. Plus duelist? in awakening? are you mad? bard way out does it by a longshot. and as a backstabbing rogue you dont stack dex u stack cun and get lethality. u get enough dex to get all the abilities then every other point goes into cun. leave momentom and song of courage on and you will do alot more damage than your build.
I played arcane warrior year ago..It was unbeatable..Maybe because it was bugged by the special ?armor of blood dragon? or something like that,what i got with the game :PP
- I was fully enchanted,could cast one low mana spell per battle,but have a nice dmg and armor about 100!! with full resistances..
Great hub and very interesting.
THIS is your top 5? just awfull, not even a spirit warrior archer... stacking dex in a backstab rogue? pure fail
















Winterfate Level 2 Commenter 20 months ago
This sounds like a very good game. I've heard LOTS of good things about it. I'll have to buy it one of these days. :)
Thanks for the useful hub! :D